Future详解( 八 )

5)任务交互
1.介绍:所谓线程交互,是指将两个线程任务获取结果的速度相比较,按一定的规则进行下一步处理 。
2.方法列举:
【1】applyToEither
1.说明
//两个线程任务相比较,先获得执行结果的,就对该结果进行下一步的转化操作 。public <U> CompletionStage<U> applyToEither(CompletionStage<? extends T> other,Function<? super T, U> fn);public <U> CompletionStage<U> applyToEitherAsync(CompletionStage<? extends T> other,Function<? super T, U> fn);2.示例
CompletableFuture<Integer> future1 = CompletableFuture.supplyAsync(new Supplier<Integer>() {@Overridepublic Integer get() {int number = new Random().nextInt(10);System.out.println("第一阶段start:" + number);try {TimeUnit.SECONDS.sleep(number);} catch (InterruptedException e) {e.printStackTrace();}System.out.println("第一阶段end:" + number);return number;}});CompletableFuture<Integer> future2 = CompletableFuture.supplyAsync(new Supplier<Integer>() {@Overridepublic Integer get() {int number = new Random().nextInt(10);System.out.println("第二阶段start:" + number);try {TimeUnit.SECONDS.sleep(number);} catch (InterruptedException e) {e.printStackTrace();}System.out.println("第二阶段end:" + number);return number;}});future1.applyToEither(future2, new Function<Integer, Integer>() {@Overridepublic Integer apply(Integer number) {System.out.println("最快结果:" + number);return number * 2;}});【2】acceptEither
1.说明
//两个线程任务相比较,先获得执行结果的,就对该结果进行下一步的消费操作 。public CompletionStage<Void> acceptEither(CompletionStage<? extends T> other,Consumer<? super T> action);public CompletionStage<Void> acceptEitherAsync(CompletionStage<? extends T> other,Consumer<? super T> action);2.示例
CompletableFuture<Integer> future1 = CompletableFuture.supplyAsync(new Supplier<Integer>() {@Overridepublic Integer get() {int number = new Random().nextInt(10) + 1;try {TimeUnit.SECONDS.sleep(number);} catch (InterruptedException e) {e.printStackTrace();}System.out.println("第一阶段:" + number);return number;}});CompletableFuture<Integer> future2 = CompletableFuture.supplyAsync(new Supplier<Integer>() {@Overridepublic Integer get() {int number = new Random().nextInt(10) + 1;try {TimeUnit.SECONDS.sleep(number);} catch (InterruptedException e) {e.printStackTrace();}System.out.println("第二阶段:" + number);return number;}});future1.acceptEither(future2, new Consumer<Integer>() {@Overridepublic void accept(Integer number) {System.out.println("最快结果:" + number);}});【3】runAfterEither
1.说明
//两个线程任务相比较,有任何一个执行完成,就进行下一步操作,不关心运行结果 。public CompletionStage<Void> runAfterEither(CompletionStage<?> other,Runnable action);public CompletionStage<Void> runAfterEitherAsync(CompletionStage<?> other,Runnable action);2.示例
CompletableFuture<Integer> future1 = CompletableFuture.supplyAsync(new Supplier<Integer>() {@Overridepublic Integer get() {int number = new Random().nextInt(5);try {TimeUnit.SECONDS.sleep(number);} catch (InterruptedException e) {e.printStackTrace();}System.out.println("第一阶段:" + number);return number;}});CompletableFuture<Integer> future2 = CompletableFuture.supplyAsync(new Supplier<Integer>() {@Overridepublic Integer get() {int number = new Random().nextInt(5);try {TimeUnit.SECONDS.sleep(number);} catch (InterruptedException e) {e.printStackTrace();}System.out.println("第二阶段:" + number);return number;}});future1.runAfterEither(future2, new Runnable() {@Overridepublic void run() {System.out.println("已经有一个任务完成了");}}).join();【4】runAfterBoth
1.说明
//两个线程任务相比较,两个全部执行完成,才进行下一步操作,不关心运行结果 。public CompletionStage<Void> runAfterBoth(CompletionStage<?> other,Runnable action);public CompletionStage<Void> runAfterBothAsync(CompletionStage<?> other,Runnable action);

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